ilan sevilla

Online Portfolio

About me

I’m Ilan Sevilla, a versatile game designer with a rich background in 3D art and visual effects. My previous work includes collaborating on projects for notable film studios such as  Disney, Marvel, Dreamworks, Universal, Paramount, MGM, Columbia. Proficient in tools like Unity, Unreal Engine, Maya, ZBrush, and Substance Painter, I bring both creativity and technical precision to my work. Fluent in English and Spanish, and I’m committed to crafting unique and engaging digital experiences.

Experince

Really / Moviebill

  • Lead the production team in the development of immersive AR experiences and collectibles within the Regal and Really apps, collaborating with movie studios such as Disney, Marvel, Dreamworks
  • Presented and implemented strategic goals and initiatives to align company with mission, values, and vision
  • Evaluated artwork from other artists and provided feedback and assisted with workflows and guided on best practices
  • Analyzed concept art and requests from studios and business departments to determine the most effective production approach, ensuring projects met both the creative team’s and commercial objectives
  • Participated in interdepartmental meetings to monitor project progress, identify potential challenges, and allocate resources effectively, contributing to high quality and timely project delivery
  • Collaborated with movie studios such as Disney, Marvel, Dreamworks, Universal, Paramount, MGM, Columbia, to create AR experiences and collectibles within the Regal and Really app
  • Optimized and managed implementation of assets provided by studios to ensure smooth operation on mobile devices
  • Created 3D models/textures/shaders/particles/animations/renders of studio approved movie moments and props utilizing Maya, ZBrush/Blender and Substance Painter
  • Developed shaders and particle systems in unity to add flair to the experiences, including recreating Dr. Strange’s portal

Kings Table Studios

  • Led the in-engine development of hyper casual mobile games in Buildbox, with a team of 4
  • Designed game mechanics that garner consistent core gameplay loops
  • Implemented mechanics with the engine’s node system and additional manipulation using C++
  • Created asset templates for artist and performed QA on delivered material before implementing into the scene 
  • Laid out and designed levels and user interfaces with asset packs created by the team

Spyder 3d

  • Designed and modeled 3D printable objects, including Covid respirator masks, using Maya, demonstrating proficiency in precision modeling and attention to detail.
  • Conducted stress tests and research on 3D printers, providing insights on the integration of makerspaces into high school curriculums,
  • Produced & edited videos using Premiere Pro & After Effects
  • Assist educators and students  with on sight support and maintenance
  • Created website graphics & art asset in Adobe Illustrator & Photoshop

Full

◖Director of 3D and Effects

○ August 2023 – Present
  • Lead the production team in the development of immersive AR experiences and collectibles within the Regal and Really apps, collaborating with movie studios such as Disney, Marvel, Dreamworks
  • Presented and implemented strategic goals and initiatives to align company with mission, values, and vision
  • Evaluated artwork from other artists and provided feedback and assisted with workflows and guided on best practices
  • Analyzed concept art and requests from studios and business departments to determine the most effective production approach, ensuring projects met both the creative team’s and commercial objectives
  • Participated in interdepartmental meetings to monitor project progress, identify potential challenges, and allocate resources effectively, contributing to high quality and timely project delivery

◖3D Generalist

○ October 2021 – August 2023
  • Collaborated with movie studios such as Disney, Marvel, Dreamworks, Universal, Paramount, MGM, Columbia, to create AR experiences and collectibles within the Regal and Really app
  • Optimized and managed implementation of assets provided by studios to ensure smooth operation on mobile devices
  • Created 3D models/textures/shaders/particles/animations/renders of studio approved movie moments and props utilizing Maya, ZBrush/Blender and Substance Painter
  • Developed shaders and particle systems in unity to add flair to the experiences, including recreating Dr. Strange’s portal

Studio Lead & Game Designer

  • Led the in-engine development of hyper casual mobile games in Buildbox, with a team of 4
  • Designed game mechanics that garner consistent core gameplay loops
  • Implemented mechanics with the engine’s node system and additional manipulation using C++
  • Created asset templates for artist and performed QA on delivered material before implementing into the scene 
  • Laid out and designed levels and user interfaces with asset packs created by the team

3D SPECIALIST

  • Designed and modeled 3D printable objects, including Covid respirator masks, using Maya, demonstrating proficiency in precision modeling and attention to detail.
  • Conducted stress tests and research on 3D printers, providing insights on the integration of makerspaces into high school curriculums,
  • Produced & edited videos using Premiere Pro & After Effects
  • Assist educators and students  with on sight support and maintenance
  • Created website graphics & art asset in Adobe Illustrator & Photoshop

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