QUick Pitch
Blast your way through dynamic environments as your race across the galaxy’s toughest elements.
Casual/Action/Runner
Main Roles
- Designed game-play mechanics that encompassed the Creative Director’s vision.
- Adjust and balance player movement, controls and collectibles.
- Established pricing for unlockable ships and levels with in game currency tp maintain a balanced progression.
- Implemented all art assets into the game engine.
- Coded game play mechanics and all the menu systems.
- Implemented SDKs to run in game ads.
- Designed 15 levels with a unique aesthetic and game play style with the provided assets from the 3D modeler.
Sub-Roles
- Designed and created a variety of 3D environment assets to be used as obstacles/decoration.
- Optimized art assets to assure smooth gameplay.
- 3D models
- Textures
- Images