ilan sevilla

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Rampage REcoil (48hr Game Jam)

GAME Makers Tool Kit Game Jam

GMTK held a massive 48hr game jam centered around one theme.

Out of Control

There were 5468 entries  in the competition.

 

Rampage Recoil

Each shot blast the player backwards into or away from enemies. With only control over your movement, you will ping pong from enemy to enemy creating out of control carnage 

Made In Unreal Engine 

48HR

3 weeks in

Team Roles

Ilan Sevilla: Coder / Designer / Art Director 

Guy Darel: Back End Coder / Designer 

Aaron Attarian: Music Designer

Yadin Bromburg: Typographer 

Personal Tasks

Designer: 

  •  Game Play Loop
    • Refined my partners pitch into a consistent game play loop. Cutting and adding elements to strengthen the concept.    
  • Adjusting Game-play Variables 

Coder: 

Using the Blueprint system inside Unreal I;

  • Created and attached the UI widgets to game-play 
  • Attached VFX & SFX to pre constructed events
  • Created Pick Ups that communicate and effect the player character 
  • Crafted Traps that effect both NPCs and the player character 
  • Implemented  the Game Mode blueprint, which runs the round based weave system. 

Art Director :

  • Gathered Art Assets from varies sources to create a constant theme and appearance. 
  • Integrating  and manipulated art assets within the engine. Creating levels using title sets, assigning player sprites, connecting effects.

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