GMTK held a massive 48hr game jam centered around one theme.
Out of Control
There were 5468 entries in the competition.
Rampage Recoil
Each shot blast the player backwards into or away from enemies. With only control over your movement, you will ping pong from enemy to enemy creating out of control carnage
Made In Unreal Engine
48HR
3 weeks in
Team Roles
Ilan Sevilla: Coder / Designer / Art Director
Guy Darel: Back End Coder / Designer
Aaron Attarian: Music Designer
Yadin Bromburg: Typographer
Personal Tasks
Designer:
Game Play Loop
Refined my partners pitch into a consistent game play loop. Cutting and adding elements to strengthen the concept.
Adjusting Game-play Variables
Coder:
Using the Blueprint system inside Unreal I;
Created and attached the UI widgets to game-play
Attached VFX & SFX to pre constructed events
Created Pick Ups that communicate and effect the player character
Crafted Traps that effect both NPCs and the player character
Implemented the Game Mode blueprint, which runs the round based weave system.
Art Director :
Gathered Art Assets from varies sources to create a constant theme and appearance.
Integrating and manipulated art assets within the engine. Creating levels using title sets, assigning player sprites, connecting effects.