ilan sevilla

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vr SAMURAI (3 week project)

Description

Time Frame: 3 weeks

Team Size: 4

Engine: Unity 

Goal: Experiment and create a interesting mechanic in a unfamiliar medium. 

Result: A PVE wave based VR Samurai sword fighting demo. 

Mechanics:

Mesh slicing in real time on AI opponents.

My Role

Game Designer

  • Incorporated VR controllers and interactions
    • Grabbing objects
    • Holster & un holster sword
  • Integrated Assets and non Vr code(ex. Mesh slicing ) into VR scene
  • Created Sin City themed camera shader 

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