ilan sevilla

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Umbrawller

QUick Pitch

Falling is inevitable, death is imminent. 
Fight against your friends in a split screen, 3D Action brawler. 
Hanging onto an umbrella for dear life.
Blast your way around an open hazardous map.

Shoot to move or shoot to kill.

Promo Video

Showcase Presentation

Main Roles

  • Assigned & managed tasks to department heads. (Programming, Design, Art)
  • Create and present Pitch Decks. 
  • Lead weakly team wide meetings. 
  • Created the initial concept for Umbrawller,(Mechanics & Art Style) 
  • Maintained the games trajectory, coherency and aesthetic during production.
  • Managed Art teams tasks and meetings.
  • Reviewed all art assets for quality and continuity with the game’s artistic style.

Sub-Roles

  • Designed game-play mechanics.
  • Adjusted movement and  weapon  variables.

See Umbrawller Design…

  • Rigged three unique charters, and the Umbrella.
  • Created weapon rigging tools to speed up the animation process. 
  • Animated a unique set of motions for each character. 

See Umbrawller Rigs…

See  Umbrawller  Animations…

  • Painted concepts for mechanics. characters. weapons and environments.
  • Helped created weapon orthographic as reference for the 3D modelers.

 See Umbrawller Concept Art…

 

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