Online Portfolio
January 16, 2018
Time Frame: 3 weeks
Team Size: 4
Engine: Unity
Goal: Experiment and create a interesting mechanic in a unfamiliar medium.
Result: A PVE wave based VR Samurai sword fighting demo.
Mesh slicing in real time on AI opponents.
Game Designer
In Video Games
Archive Unity Video Game Video Game Design
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October 8, 2021
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